Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (2024)

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Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (1)

Mystery Detective Adventure Case 1: Troubles on the farm – You’re off on your first case that you don’t have high hopes for. Knowing how disliked you were at the academy, they probably just didn’t want the other detectives’ time on this task. You go to the town of Easttown, which is notorious for bad rumors, to investigate some farming problems. The farmer has someone killing all the chickens, he assumes it’s some kind of unknown creature. Because in the town went all sorts of legends, but in mysticism he does not believe. You will have to find out what is happening in the settlement and what are these mystical accidents.

Contents

  1. Collect evidence in the yard
  2. Talk to the priest
  3. Explore the dead fields
  4. Repair the totem
  5. Explore the burnt mill
  6. Talk to the count
  7. Explore the legend of the dog
  8. Investigate the ritual
  9. Explore the tunnel
  10. Collect evidence of the Count’s guilt

Mystery Detective Adventure Case 1: Troubles on the farm – Walkthrough

Here you can watch the full walkthrough of Case 1: Troubles on the Farm in the game Mystery Detective Adventure and find out who is disturbing the farmer’s peace.

Collect evidence in the yard

Some creature killed the farmer’s chickens. I need to look for clues around the yard. It is still difficult to say what is really happening here. There are two options – a large and dangerous creature lives in the area or someone really wants the locals to believe in it.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (2)
  • Talk to the man.
  • Go inside the house.
  • Talk to the woman.
  • Go to the stove.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (3)
  • Take the ladle and pliers.
  • Take the rope from the chest.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (4)
  • Take the lighter and the knife from the suitcase.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (5)
  • Go to the courtyard.
  • Take evidence 1/7 “animal scratch”.
  • Use the knife, take a sample of the substance.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (6)
  • Use the pliers, take evidence 2/7 “beast claw”.
  • Remove the broken boards from the ladder.
  • Go to the barrel.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (7)
  • Take the key from the barrel.
  • Take the boards next to the booth.
  • Take evidence 3/7 from the “scared dog” booth.

Talk to the priest

The priest of the local cult knows a lot about the events in the settlement, although he supports the mystification of what is happening. It’s worth talking to him. Some residents are members of the Blue fire cult. The priest of this cult believes that a demonic dog exists and attacks these lands because of a curse. So far I don’t have enough evidence to agree with him.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (8)
  • Use the planks and the rope on the ladder.
  • Lift the ladder.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (9)
  • On the roof, get clue 4/7 “footprints on the roof” and the baggie.
  • Go to the barn.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (10)
  • Open the door with the key.
  • Take evidence 5/7 “broken board” and 6/7 “animal tracks”.
  • Click on the baggie.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (11)
  • Open the pouch with the knife.
  • Take the flower 1/7.
  • Go inside the house and come to the table.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (12)
  • Put the ladle on the table.
  • Place the sample of the substance.
  • Take the ladle with the substance and go to the stove.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (13)
  • Put the ladle with the substance on the stove.
  • Take evidence 7/7 “strange colored blood”.
  • Talk to the man and get the door hammer.
  • Go to the gate.

Explore the dead fields

Part of the farmer’s fields suddenly died. I’ll try to figure out what could be the reason. The test showed that the area of the fields was poisoned. It is unclear who did it and why, but it was not a natural disaster.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (14)
  • Use the door hammer on the gate.
  • Complete the puzzle.
  • Go forward.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (15)
  • Use the knife, take the box.
  • Go forward.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (16)
  • Click on the bird.
  • Go forward.
  • Take the valve 1/2.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (17)
  • Go back twice.
  • Go forward.
  • Go to the car.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (18)
  • Use the knife, take the tongs.
  • Go to the tree.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (19)
  • Take the flower 2/7.
  • Take the shovel.
  • Go to the right.

Repair the totem

The priest does not want to talk to me for religious reasons. Let’s see if I can win his favor by respecting local traditions. The priest told me that the mill nearby recently burned down. The locals are very superstitious and believe in a curse, so no one has even gone there since then. I’ll have to go there.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (20)
  • Talk to the man.
  • Read.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (21)
  • Take the lamp.
  • Go back.
  • Go to the tree and take the apple.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (22)
  • Use the knife, take the wormwood and the valve 2/2.
  • Go back.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (23)
  • Use the shovel.
  • Take the flower 3/7.
  • Put up the statue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (24)
  • Bury the base of the statue.
  • Go forward.
  • Take the crocuses.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (25)
  • Take the piece.
  • Go to the center of the town.
  • Go to the barn gate.
  • Use the piece.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (26)
  • Complete the puzzle.
  • Go to the barn.
  • Find 15 spikelets.
  • Take 1-2/15 spikelets.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (27)
  • Take 3-5/15 spikelets.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (28)
  • Take 6-8/15 spikelets.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (29)
  • Take 9-11/15 spikelets.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (30)
  • Take 12-14/15 spikelets.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (31)
  • Take 15/15 spikelets.
  • Get the wheat basket.
  • Click on the wheat basket.
  • Place the crocuses and wormwood.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (32)
  • Place the apple.
  • Go to the Count’s manor and go to the right.
  • Use the valve.
  • Complete the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (33)
  • Go right and up.
  • Use the lamp.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (34)
  • Take the burning lamp.
  • Use the tongs to get the handle.
  • Go to the crack.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (35)
  • Use the knife on the crack.
  • Go to the field of wheat.
  • Install the handle.
  • Go into the tower.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (36)
  • Take clue 1/2 “the place where the crop died”.
  • Use the burning lamp on the statue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (37)
  • Go into the house.
  • Take the tweezers and the measuring cylinder.
  • Go back to the wheat field.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (38)
  • Use the measuring cylinder to take a sample of soil.
  • Go back to the house.
  • Put the soil sample.
  • Get evidence 2/2 “herbicide sample”.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (39)
  • Talk to the man and go inside the house.
  • Talk to the woman and get the cinnamon.
  • Click on the basket.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (40)
  • Place the cinnamon to get the offering.
  • Go to the statue.
  • Use the offering.
  • Burn with the man get the amulet.

Explore the burnt mill

There are rumors among residents about a mysterious fire at the mill. It makes sense to examine what remains of it. The miller illegally bred dogs in the basem*nt of the mill. There was a lightning strike nearby. However, did it cause a mill to catch fire, or did someone set it on fire deliberately?

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (41)
  • Go to the right.
  • Use the tweezers get the flower 4/7.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (42)
  • Go to the mysterious forest.
  • Use the amulet.
  • Complete the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (43)
  • Read.
  • Get the axe.
  • Use the axe on the roots.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (44)
  • Take the flower 5/7.
  • Use the axe.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (45)
  • Pick up the roll.
  • Click on the roll.
  • Take the pen.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (46)
  • Take the statue.
  • Go forward.
  • Click on the saw.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (47)
  • Remove the locking ring.
  • Use the axe, get firewood.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (48)
  • Take the crowbar.
  • Use wood and wood chips.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (49)
  • Use the lighter.
  • Open the box with the crowbar.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (50)
  • Take the gear and the nails.
  • Use the pen.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (51)
  • Use the gear.
  • Go to the well.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (52)
  • Use the axe on the well.
  • Take the statue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (53)
  • Use the crowbar on the crate in the car.
  • Take the saw blade.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (54)
  • Install the disk and start the saw.
  • Get the boards.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (55)
  • Go to the broken bridge.
  • Put down the boards and hammer the nails with the axe.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (56)
  • Go to the burned-out mill.
  • Take the 1/4 lightning strike clue.
  • Go to the barn.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (57)
  • Take the chain with the hook.
  • Walk forward.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (58)
  • Use the chain and hook.
  • Go down.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (59)
  • Take the evidence 2/4 “choked miller” and 3/4 “dog hair”.
  • Go to the body of the man.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (60)
  • Take the key and memorize some of the numbers for the safe.
  • Open the cage with the key.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (61)
  • Take the brush.
  • Use the brush, memorize the second part of the numbers for the safe.
  • Go to the safe.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (62)
  • Open the safe with the previously memorized digits.
  • Take the key and the evidence 4/4 “dog sale documents”.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (63)
  • Press on the box.
  • Open the box with the key.
  • Complete the puzzle.

Talk to the count

The big cheese of this settlement is count Babington. I have a couple of questions that I would like to ask him. Count Babington is not happy with my suspicions. He answered questions evasively. He insists that he is continuing the work of his grandfather – hunting the demonic dog. Let’s see what I find at his house.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (64)
  • Take the dog figurine.
  • Talk to the man.
  • Go to the gate.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (65)
  • Install the dog figurine.
  • Go forward.
  • Talk to the man.
  • Go to the fountain.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (66)
  • Take evidence 1/12 “washed out blood traces of unusual color”.
  • Use the crowbar.
  • Take the screwdriver and parts 1/5.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (67)
  • Use the screwdriver, take the flower 6/7.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (68)
  • Take parts 2/5.
  • Install the two statues.
  • Click on the flowerbed.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (69)
  • Get parts 3/5.
  • Go to the right.
  • Talk to the man.
  • Click on the painting.

Explore the legend of the dog

The count said that his grandfather was very fascinated by the legend of a mysterious creature that looked like a dog. I would like to get acquainted with this legend. Count Babington’s grandfather looked for evidence of the existence of a demonic dog, but did not find it. So this version is still in question. I’ll follow his leads, but I don’t think I’ll have any better luck.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (70)
  • Take parts 4/5.
  • Read.
  • Take the flower 7/7.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (71)
  • Take parts 5/5.
  • Go to the fireplace.
  • Use the poker on the coals.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (72)
  • Take the orange stone.
  • Climb the stairs.
  • Use parts 5/5.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (73)
  • Complete the puzzle.
  • Go forward.
  • Remember the symbols under the painting are the code.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (74)
  • Use the knife.
  • Take the statue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (75)
  • Take the order.
  • Find all the symbols on the hinges to the right.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (76)
  • Complete the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (77)
  • The solution of the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (78)
  • The solution of the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (79)
  • The solution of the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (80)
  • The solution of the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (81)
  • The solution of the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (82)
  • Select the last symbol.
  • Use the lighter on the book.
  • Go to the fountain.
  • Place the statue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (83)
  • Place the 7/7 flower in the box.
  • Take the statue.
  • Go back to the fountain.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (84)
  • Place the statue.
  • Complete the puzzle.
  • Click on the gargoyle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (85)
  • Pick up the molding.
  • Use the molding.
  • Complete the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (86)
  • Use the order.
  • Complete the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (87)
  • Go downstairs.
  • Use the knife.
  • Lift the seat.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (88)
  • Take the red stone.
  • Click on the dog statue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (89)
  • Take the key.
  • Use the knife, get the pendant.
  • Click on the painting .
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (90)
  • Enter the code from the characters you memorized earlier.
  • Take the clue.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (91)
  • Click on the pendant.
  • Place the red and orange stone.
  • Look at the clue in the inventory.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (92)
  • Go back.
  • Open the key drawer.
  • Read the notebook.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (93)
  • Go back.
  • Click on the clock.
  • Complete the puzzle.
  • Take the lever.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (94)
  • Use the screwdriver.
  • Go back.
  • Open the curtain.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (95)
  • Install the lever.
  • Press the chandelier down. Remember the symbols.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (96)
  • Click on the owl remember the symbols.
  • Go into the mysterious forest to the fallen tree.

Investigate the ritual

I caught the priest performing some kind of magical ritual. Before considering him guilty, it is worth figuring out what kind of ritual it was. I encountered magic for the first time in my life. Now I don’t know what to think. But I figured out that the priest’s ritual was an attempt to protect the settlement. He is beyond suspicion.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (97)
  • Complete the puzzle.
  • Collect 10 weights to fix the bridge.
  • Pick up the stick.
  • Click on the stump.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (98)
  • Use the knife, memorize the symbols.
  • Take the figurine from the bag.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (99)
  • Take the clue 1/2 “circle with strange symbols”.
  • Go to the carriage.
  • Use the crowbar to open the door.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (100)
  • Take the key from the bag.
  • Open the glove compartment with the key.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (101)
  • Complete the puzzle.
  • Take the piece and the garden trowel.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (102)
  • Use the stick, get the blue stone.
  • Click on the pendant.
  • Place the blue stone.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (103)
  • Complete the puzzle.
  • Use the figurine.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (104)
  • Click on the city model.
  • Put all the pieces in place.
  • Window to the roof.
  • Window on another building.
  • Bucket to the well.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (105)
  • Log to the other logs.
  • Bird to nest.
  • Fence to another building.
  • Tile to another building.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (106)
  • Window to another building.
  • Door to the entrance.
  • Blue fire to the roof.
  • Barrel to the other barrels.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (107)
  • An archway to another building.
  • A wheel on a car.
  • Red fire on the fire.
  • Chimney to another building.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (108)
  • Take the signet.
  • Go forward.
  • Set the signet.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (109)
  • Read.
  • Get clue 2/2 “ritual of protection and purification”.
  • Click on the flowerbed.
  • Use the garden trowel, memorize the symbol.
  • Go to the chest.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (110)
  • Install the item.
  • Take the statue.
  • Place the statue under the painting.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (111)
  • Take the green stone.
  • Click on the pendant.
  • Place the green stone.
  • Go to the mysterious forest.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (112)
  • Place the pendant.
  • Complete the puzzle.
  • Click on the clue in the inventory.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (113)
  • Go to the puzzle.
  • Use the clue on the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (114)
  • Complete the puzzle.
  • Read.
  • Go to the poison ivy.

Explore the tunnel

I found records of a tunnel running near the ritual site. I wonder what I might find there if I get inside. The tunnel leads into the mines. As I understand it, there is a whole network of such tunnels under the city. These tunnels have been here since people were looking for gold here. One of the tunnels leads straight to the count’s estate.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (115)
  • Talk to the man.
  • Open the door with the key.
  • Take the lantern.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (116)
  • Take the syringe.
  • Go inside the house.
  • Use the syringe, get the herbicide.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (117)
  • Use the herbicide on the poison ivy.
  • Use the knife.
  • Walk forward.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (118)
  • Use the flashlight.
  • Go to the location with the cage.
  • Use the crowbar to get the explosives.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (119)
  • Go back.
  • Use the explosives and the lighter.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (120)
  • Use the flashlight.
  • Walk forward.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (121)
  • Use the knife.
  • Get the rope.
  • Take off the cape.
  • Get evidence 2/12 “herbicide batch”.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (122)
  • Look at the herbicide.
  • Use the rope on the hook.
  • Get the rope with the hook.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (123)
  • Use the rope with the hook.
  • Climb up.

Collect evidence of the Count’s guilt

Everything indicates that the count is to blame for all the local misadventures. I need to collect enough evidence of his guilt.

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (124)
  • Overhear the conversation.
  • Take the ring.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (125)
  • Use the ring.
  • Take the key combination.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (126)
  • Use the key combination.
  • Complete the puzzle.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (127)
  • Go inside.
  • Take evidence 3/12 green paint.
  • Open the box.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (128)
  • Take evidence 4/12 “shopping receipts”, 5/12 “animal skin cloak”.
  • Press the table.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (129)
  • Take evidence 6/12 “dog whistle”, 7/12 “land purchase documents”.
  • Click on the large table.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (130)
  • Pick up evidence 8/12 “model paw”, 9/12 “new claw”.
  • Click on the bear’s head, take evidence 10/12 “helmet with animal face”.
Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (131)
  • Pick up clues 11/12 “boots with paws”, 12/12 “herbicide canister”.
  • It’s done.
  • Now we have enough evidence of the count’s guilt to report his crimes to the city.

Congratulations! You have successfully completed Mystery Detective Adventure Case 1: Troubles on the farm.

Case 2: Improbable suicide – Walkthrough

All Cases Mystery Detective Adventure

Mystery Detective Adventure Case 1: Troubles on the farm - Walkthrough (2024)

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